

(3) Warriors (Mars, Jugg, Tusk / Tiny, etc.) or (2) Mech (Timber, Tinker / Clock) are your usual openings. On the other hand, building (6) Warriors is possible, but you have to be careful with 2 Orcs (Ax or Jugg or Disruptor), Humans (Kunkka or CM), Elemental (Tiny or Razor), Monsters, And if you’re using Doom, you need another Demon (QoP or SF). 2 Humans, Undead, Monsters, Orcs, Trolls, Nagas, ElementalsĪgain, you can use all of the Class’ synergies as you normally would, but keep in mind that it is quite difficult to build the Advanced rewards due to the above limitations – for example, building (6) Mages without (2) Humans or (1) Goblins is impossible, meaning you can reach the maximum of (3) Mages.The first important part is making sure you don’t get the Active Species reward. Warriors / Mage / Mechs / Assassin work with God build, but Orc / Trolls / Humans / Goblins don’t! This means you need to be extra careful when building your squad against all other teams. The point is that you CANNOT use any other TYPE synergies. Bounty (1) 50% cooldown reduction, the second time – 50% more (diminishing cooldown makes it 75% effective CDR for both Gods). You’ll obviously have to include Flaming Wizard in a 6-Mages build, but you can ignore her if you’re only going for a 3-piece synergy.The goal is to build around (1) God’s reward in early mid-game with Mars and to complete your squad with the second god (Zeus) at the end of the game. Will it be the enemy Pirate Captain or will it be a wandering, half-dead treant? If it’s the latter, you’re kind of screwed. However, this hero is also the most unreliable Mage in the bunch, simply because you never know who she will hit. Technically speaking, her Laguna Blade ability can instantaneously remove a dangerous enemy piece from the board and boost her future DPS speed – which is great. If, however, you already have 3 good mages on your team and you don’t intend to go for a build of 6, you’re better off ignoring him. Don’t forget to position him in one of the corners of the board so that his Shades ability shoots through as many enemies as possible. This can often make the difference between a win and a loss.Ī good piece to help you push the 3-Mage bonus early in the game, Puck also has a decent AoE damage ability and can participate to either a Dragon or a Feathered synergy. In addition, if you include CCs in your build (such as Pirate Captain, Siren, or Tsunami Stalker), the Source will allow them to cast their abilities sooner than the enemy CC-ers. Her Awaken passive grants mana per second to all other allies, though, which is absolutely essential for most Mages, especially for the Tortola Elder (who charges painfully slow). She is super weak on her own, which is why you will rarely include her before turn 15. The SourceĪn absolute pain in the backside during the early-game, the Source is nevertheless a vital component of any Mage build. Unless you’re going all-in with Mages, though, you might want to sell this one by turns 15-20. He’s a good choice during the first 10 turns of the game and can help you push for the 3-Mage synergy sooner. Probably the only Mage who turns terrible during the late-game, Ogre is also the only one who is meant to be slightly tankier than the rest. There are a total of 6 Mages in Auto Chess.
